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Old Sep 22, 2006, 04:35 PM // 16:35   #1
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Why can we not make Ritualists or Assassins in Elona?

(For that matter, why can we still not make them in Tyria? Generic NPCs for 'Foreign Professions' would be easy enough).

Also, will we ever be able to mix/match different chapters aesthetics? Canthon necro hair on an Elonian necro, etc.
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Old Sep 22, 2006, 04:37 PM // 16:37   #2
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Quote:
Originally Posted by mqstout
Why can we not make Ritualists or Assassins in Elona?
Same reason we cannot make them in Tyria. They are Cathan born characters only, they cannot be made anywhere else.
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Old Sep 22, 2006, 05:15 PM // 17:15   #3
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Hence the 6 "core" professions. I think.
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Old Sep 22, 2006, 05:31 PM // 17:31   #4
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well, if you could, why would anyone buy Guild Wars: Factions?
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Old Sep 22, 2006, 05:57 PM // 17:57   #5
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Two words for you: chapter specific.
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Old Sep 22, 2006, 06:00 PM // 18:00   #6
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Quote:
Originally Posted by tONYY
well, if you could, why would anyone buy Guild Wars: Factions?
There's no excuse for you not to be able to make them and enjoy them if you have them available on your account. "Chapter specific" or not. It's a really fruitless limitation that surely makes noone happy and plenty frustrated.
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Old Sep 22, 2006, 06:07 PM // 18:07   #7
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Quote:
Originally Posted by mqstout
There's no excuse for you not to be able to make them and enjoy them if you have them available on your account. "Chapter specific" or not. It's a really fruitless limitation that surely makes noone happy and plenty frustrated.
Ugh....you make my head hurt
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Old Sep 22, 2006, 06:14 PM // 18:14   #8
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Sorry but you get what you get. A/ and Rt/ are factions only, sorry you have such a big problem with it but I assure you, it's not going to change. Just make and assassin or rit, bring it to the mainland, go to kaineng center, and continue on to Elona from there, that's the best you can do for yourself.

Edited for run-on sentence.
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Old Sep 22, 2006, 06:27 PM // 18:27   #9
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So it's alright that they tell people you can't completely play Paragon/Ritualist or an Assassin/Dervish in a PvE campaign? So much for linking accounts giving you full options for everything.

Last edited by mqstout; Sep 22, 2006 at 06:30 PM // 18:30..
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Old Sep 22, 2006, 06:31 PM // 18:31   #10
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Quote:
Originally Posted by tONYY
well, if you could, why would anyone buy Guild Wars: Factions?
Simple, when you buy Factions, they apear in the character creation menu.
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Old Sep 22, 2006, 06:33 PM // 18:33   #11
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Quote:
Originally Posted by mqstout
So it's alright that they tell people you can't completely play Paragon/Ritualist or an Assassin/Dervish in a PvE campaign? So much for linking accounts giving you full options for everything.
Take Paragon/Dervish to Canthon. Travel to Senji's corner. Add Assassin or Ritualist class.

I'm sure there will be a Profession Changer in Nightfall as well and we can take our Factions/Prophecies characters there
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Old Sep 22, 2006, 06:41 PM // 18:41   #12
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Quote:
Originally Posted by mqstout
There's no excuse for you not to be able to make them and enjoy them if you have them available on your account. "Chapter specific" or not. It's a really fruitless limitation that surely makes noone happy and plenty frustrated.
Here's a very legitimate excuse: game mechanics. By your theory, we should be able to make Assassins and Ritualists in Tyria (and Elona, but this deals only with Tyria). So what you mean, then, is that ArenaNet should change the entire Prophecies mechanism by adding Assassin and Ritualist enemies to the game, effectively changing the very thing Factions is based on?

Answer: no. Prophecies is Prophecies, and Sins and Rits are Factions. You can take your sin and/or Rit to Tyria, and play them there. Same with Elona. You gain this privilege by linking accounts. You should be grateful you can take them there.
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Old Sep 22, 2006, 06:44 PM // 18:44   #13
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Quote:
Originally Posted by mqstout
So it's alright that they tell people you can't completely play Paragon/Ritualist or an Assassin/Dervish in a PvE campaign? So much for linking accounts giving you full options for everything.
Why can't you play those combos? No one said you couldn't. But you can't from the beginning. The are specific for full development from the chapter they belong to. Do you realize how much programming would have to be done to allow you to create a tyrian born sin, ritualist, dervish and paragon? Add new NPCs with skills for them (skills that don't exist in that product), new class specific quests, weapons added in of the various levels and new skins to accomodate them.

You can change secondaries, that's good enough.
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Old Sep 22, 2006, 06:53 PM // 18:53   #14
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Quote:
Originally Posted by mqstout
There's no excuse for you not to be able to make them and enjoy them if you have them available on your account. "Chapter specific" or not. It's a really fruitless limitation that surely makes noone happy and plenty frustrated.
So, buy factions and play them. Chapter specific, and there is no Not. Why would any pvp player ever buy another chapter.. if this kind of idea was implemented?

Sure you can say that you dont want to have to Buy it- people worked very hard to make this game, and what- they shouldnt get paid?

I fail to see any kind of profitable marketing strategy by just saying "oh whatever do whatever you want- its on the house."
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Old Sep 22, 2006, 07:21 PM // 19:21   #15
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PvP is no discussion here. And I -do- own Factions. I just want to be able to play whichever character class combination I want through any of the chapters; there's NO reason whatsoever I can't. Each chapter can easily just have a generic pair of NPCs that are "Trainers for Foreign Professions".

I'm NOT saying that Nightfall should include Ritualist and Assassin. I'm saying it should let you play them in that chapter.

I really don't see why there's any opposition to this.

Last edited by mqstout; Sep 22, 2006 at 07:34 PM // 19:34..
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Old Sep 22, 2006, 07:48 PM // 19:48   #16
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My guess...

The required change to the content and balancing was not worth it. Basically, Tyrian NPCs, monsters, skills, armors and weapons reward system did not account for Rits and Sins or any other future professions (how could they). Not to mention the balancing of monsters in regards to Canthan skills. ANet would need to change every skill quest NPC, probably tweak some of the monsters to keep it balance, add armor/weapon to all crafters and collectors, etc, etc.

They would need to do this to ALL chapters for EVERY time a new chapter is released. So by Ch 4, Prophecies content would be modified 3x already.

It is just limitation of the chapter based structure that ANet decided (aka no monthly but new chapters every 6-8 months).
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Old Sep 22, 2006, 07:54 PM // 19:54   #17
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Quote:
Originally Posted by mqstout
I'm NOT saying that Nightfall should include Ritualist and Assassin. I'm saying it should let you play them in that chapter.
You can play them in that chapter? You just can't create them in that chapter.

You really don't have an understanding of what it would take to allow you to create non-core, and non-current-chapter specific characters in foreign chapters. For you to say just slap in a few generic trainers is ludicrous and ignorant (and I mean that in the true definition of the word.)

I don't see why you can't understand their reasoning on this.
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Old Sep 22, 2006, 07:55 PM // 19:55   #18
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Quote:
Originally Posted by crimsonfilms
Not to mention the balancing of monsters in regards to Canthan skills.
If the professions and skills were balanced internally against each other (which they are and are supposed to be), this is a complete non-issue.

Quote:
Originally Posted by Cherno
You can play them in that chapter? You just can't create them in that chapter.
Just like I can "play" my ritualist in Tyria and not get any rewards for completing one third of the missions?

Last edited by mqstout; Sep 22, 2006 at 08:00 PM // 20:00..
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Old Sep 22, 2006, 08:01 PM // 20:01   #19
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Quote:
Originally Posted by mqstout
If the professions and skills were balanced internally against each other (which they are and are supposed to be), this is a complete non-issue.
Certain areas, where monsters are designed to kill spellcasters and remove enchantments are simply decimated by ritualists because their rituals are not spells or enchantments.

The skills are balanced, monsters are not.

To compensate for classes being brought over would require buffing those monsters and im sure a lot of players would whine.

How about the fact that Canthans coming to Tyria would almost certainly be at Max armor with max weapons at Lion's Arch? yes tyrians can get the same, but not without a little bit of cash.

To balance out the stronger Canthans would mean increasing levels of monsters in LA area and beyond.
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Old Sep 22, 2006, 08:03 PM // 20:03   #20
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Quote:
Originally Posted by lyra_song
How about the fact that Canthans coming to Tyria would almost certainly be at Max armor with max weapons at Lion's Arch? yes tyrians can get the same, but not without a little bit of cash.
Fix = let the characters start in Tyria, or at least let chapter changing happen MUCH earlier.

Last edited by mqstout; Sep 22, 2006 at 08:06 PM // 20:06..
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